BareFoot is a fun racer where you are able to create your own personal creature. It is possible to assemble one out of over 3000+ unique creatures and challenge your friends in an online or offline split screen race. Battle your pals in a remorseless competition filled with extraordinary power-ups. Each power-up depending on your personally created beast. Tailor your bestial companion before each race to your individual needs, considering the upcoming racing track and your opponents.
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Each generated beast consists of five different body parts: Head, Torso, Arms, Legs and Tail. Except for the tail, each body part carries a power-up feature. There are five different power-up types: Melee, Range, Defence, Speed-up and Trap. The power-up type is not linked to a body part. This makes it possible to create a monster, which only carries speed-up power-ups. Which is a good setup to catch up in the race, when you are far behind or to expand your lead in pole position. A more balanced power-up selection is a more flexible strategy where you are able to attack opponents in front of you, fend off enemies behind or speed-up on a long straight passage of the racetrack.
The game is playable as an offline split screen- or an online multiplayer. Another extraordinary feature of BareFoot is the possibility to combine an offline split screen session with the online multiplayer. You are able to enjoy a couch co-op match with additional friends over the World Wide Web, which couldn’t join you in real life.
Team
- Project Management
- Daniel Lutsch
- Tech Department
- Alexander Cerny (Lead Programmer/Project Management)
- Sebastian Geschke (Programmer)
- Wolfgang Vogl (Programmer)
- Christian Winkler (Programmer)
- Art Department
- Peter Kohlwein (Lead Artist/3D Artist)
- Melanie Gruber (3D Artist)
- Oliver Hölzl (3D Artist)
- Ann-Kathrin Münderlein (3D Artist)
- Illonka Houwelingen (3D Artist Minor)
- Vo Cat Vie (Sound Design)
My Responsibilities
- Gameplay
- Power-ups
- Movement
- AI
- Network